Friday, 8 April 2016

VERDANT RUINS [2D GAME PROJECT] PART 1

VERDANT RUINS

For Term 2 Spring Submission in our Gameplay and Interactivity class, we were asked to create our 2D game if any genre.
We decided that it would be a platformer style game, with a simple style to it. It is about a herbalist venturing out into the woods collecting fruit for her potion for sick grandmother.  Unfortunately she go trapped into the woods by an enraged dragon deity and she has to find her way out, after she collects the fruit. She then falls down to the deepest parts of the forest and is never seen again.

ONE SHEET 



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THE ENEMY

I was given he task to create the slime enemy and  a few platforms for the game.

The enemy is a basic forest slime created to match the style of he game and the appearance of the main character. I started out by creating several slimes just to see the overall idea and design for it. Then I narrowed it down to one design that matches more the design and style for the game which is Slime #2. 


When the main character was finished I then, altered the appearance of the slime, eventually simplifying it even more, to match the main character and the style of the game.  I made 3 simple versions of it that has a different color scheme, which eventually led me to choose the color green; maybe an even lighter shade for it that the one shown.




Then it was turned into a game sprite, with a few changes in appearance and color and a movement animation was added to it.


END OF PART 1

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