We were given the task to create a humanoid insect character. My idea was initially to create a necromantic spirit that could summon locusts and "re-enact" the 8th plague of Egypt; the plague of locusts. Firstly I looked at the main aspects of a necromancer: The hooded cloak and mysterious hidden face.
From there, I attempted to draw a hooded necromancer who was a spirit. I a spirit that instead of manipulating the dead it manipulates locusts and bring judgement upon the living.
Unfortunately, I scratched off the idea of making it a spirit, because it did not really resemble an insectoid. So I experimented a it on the design, but sill keeping the idea of the character being hooded.
One part was to give the top part iof the hood a kind of "lotus petals" design, since the lotus itself in ancient Egypt symbolized Rebirth. I decided to give it legs, and change the way the lower part of the hood, now making it a fantasy themed priest robe but in the end I changed it because it did not match the theme I was aiming for.
I changed the way the priest robe would look like, while keeping the hooded face on so it could a better consistency and perhaps attempt to match the necromantic insectoid theme better.
I then looked up Caterpillars as well and patterns that grasshoppers have on them to see what and where I could use the on the character as a different aesthetic on it.
Creating this (Back view was unfinished at the time of this screenshot):
I then. quickly added a bit of lighting/shading to it, so I could see how it would look like in a more "realistic" point of view.
The colors I wanted to use to were closely related to nature and colors you would see on a caterpillar or a grasshopper. Only difference is, is that on this characters, they are faded out, I spent a lot of time trying to find color combinations and shades of them but they looked awfully odd on it, so I decided not to color it.
END
No comments:
Post a Comment